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Files changed (1) hide show
  1. common/mercenary_companies/00_mercenaries.txt +81 -2
common/mercenary_companies/00_mercenaries.txt CHANGED
@@ -249,7 +249,7 @@ merc_doppelsoeldner = {
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  }
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  }
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- # Reisläufer (Switzerland)
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+ # Reisl䵦er (Switzerland)
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  merc_reislaufer = {
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  regiments_per_development = 0.025
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  home_province = 165 #
@@ -2369,7 +2369,7 @@ merc_prussian_volunteer_army = {
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  mercenary_desc_key = FREE_OF_ARMY_PROFESSIONALISM_COST
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  cost_modifier = 2
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  cavalry_weight = 0
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- home_province = 41 # Königsberg
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+ home_province = 41 # K?sberg
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  sprites = { dlc054_pru_sprite_pack dlc028_bra_sprite_pack pru_base_sprite_pack }
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  trigger = {
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  is_allowed_to_recruit_mercenaries = yes
@@ -2428,6 +2428,85 @@ merc_righteous_army = {
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  }
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  }
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+ merc_byz_turkish_janissaries = {
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+ regiments_per_development = 0.04
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+ home_province = 326 # Ankara
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+ mercenary_desc_key = FREE_OF_ARMY_PROFESSIONALISM_COST
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+ cavalry_weight = 0 #Pure infantry
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+ cavalry_cap = 0
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+ sprites = { dlc006_byz_sprite_pack easterngfx_sprite_pack }
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+ trigger = {
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+ is_allowed_to_recruit_mercenaries = yes
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+ has_country_flag = BYZ_janissary_merc_company
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+ }
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+ modifier = {
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+ infantry_power = 0.1
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+ morale_damage_received = -0.1
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+ }
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+ }
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+
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+ merc_byz_varangian_guard = {
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+ regiments_per_development = 0.02 #1 regiment every 50 dev. Reaches max at 400 dev.
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+ max_size = 8
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+ min_size = 8
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+ no_additional_manpower_from_max_size = yes
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+ home_province = 151 # Constantinople
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+ cavalry_weight = 0 #Pure infantry
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+ mercenary_desc_key = FREE_OF_ARMY_PROFESSIONALISM_COST
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+ cavalry_cap = 0
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+ sprites = { dlc006_byz_sprite_pack easterngfx_sprite_pack }
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+ trigger = {
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+ is_allowed_to_recruit_mercenaries = yes
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+ mission_completed = BYZ_varangian_guard
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+ }
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+ modifier = {
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+ fire_damage_received = -0.33 #very powerful, but very limited numbers.
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+ shock_damage_received = -0.33
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+ morale_damage_received = -0.33
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+ }
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+ }
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+
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+ merc_byz_palace_guard = {
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+ regiments_per_development = 0.01
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+ max_size = 5
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+ min_size = 5
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+ no_additional_manpower_from_max_size = yes
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+ mercenary_desc_key = FREE_OF_FORCELIMIT_COST
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+ cost_modifier = 1.25
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+ counts_towards_force_limit = no
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+ home_province = 151 # Constantinople
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+ cavalry_weight = 0 #Pure infantry
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+ cavalry_cap = 0
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+ sprites = { dlc006_byz_sprite_pack easterngfx_sprite_pack }
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+ trigger = {
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+ is_allowed_to_recruit_mercenaries = yes
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+ tag = BYZ
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+ }
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+ modifier = {
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+ }
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+ }
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+
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+ wandering_knights_of_rhodes = {
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+ regiments_per_development = 0.03 #1 regiment every 10 dev. Reaches max at 100.
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+ max_size = 40
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+ cost_modifier = 1
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+ counts_towards_force_limit = no
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+ home_province = 320 # Rhodes
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+ cavalry_weight = 0.2
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+ artillery_weight = 0
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+ cavalry_cap = 6
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+ sprites = { dlc040_kni_sprite_pack westerngfx_sprite_pack }
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+ trigger = {
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+ KNI = { exists = no }
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+ capital_scope = { continent = europe }
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+ religion_group = christian
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+ }
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+ modifier = {
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+ shock_damage = 0.05
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+ morale_damage = 0.05
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+ }
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+ }
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+
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  rnw_modifier_weights = {
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  shock_damage = {
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  min = 0.05