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@@ -45,6 +45,9 @@ eyalet = {}
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45
45
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core_eyalet = {}
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46
46
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commercial_enterprise = {}
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47
47
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trade_protectorate = {}
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48
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+
hereditary_pronoia_subject_type = {}
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49
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+
pronoia_subject_type = {}
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50
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+
cultural_sphere_of_influence_subject = {}
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48
51
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49
52
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default = {
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50
53
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# Graphics:
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@@ -106,7 +109,7 @@ default = {
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106
109
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can_concentrate_development = yes
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107
110
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can_have_great_projects_moved_by_overlord = yes
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108
111
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extend_trading_range = no
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109
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-
can_gain_favors =
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112
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+
can_gain_favors = no
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110
113
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111
114
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max_government_rank = 0 # 0 means no limit
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112
115
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cities_required_for_bonuses = 0 # How many cities the subject needs before giving bonuses to overlord
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@@ -182,6 +185,8 @@ default = {
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182
185
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request_extra_levies = no
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183
186
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grant_administrative_autonomy = no
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184
187
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188
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+
# disable_inheritance = yes # Use this for Personal Union types of subjects to disallow the inheriting mechanic
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189
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+
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185
190
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# (special)
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186
191
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sword_hunt = no
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187
192
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sankin_kotai = no
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@@ -438,8 +443,8 @@ appanage = {
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438
443
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}
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439
444
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440
445
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# Subject Interactions
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441
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-
seize_court_resources =
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442
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-
request_extra_levies =
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446
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+
seize_court_resources = yes
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447
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+
request_extra_levies = yes
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443
448
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grant_administrative_autonomy = yes
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444
449
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#(disable)
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445
450
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scutage = yes
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@@ -910,6 +915,7 @@ eyalet = {
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910
915
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max_government_rank = 2
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911
916
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can_be_co_belligerented = yes
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912
917
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must_accept_cta_from_overlord = yes
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918
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+
can_gain_favors = yes
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913
919
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favors_cost_to_join_offensive_wars = 20 #Defines how much favors the overlord need to invest to call the subject into an offensive war
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914
920
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favors_cost_to_join_defensive_wars = 10 #Defines how much favors the overlord need to invest to call the subject into a defensive war
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915
921
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opinion_cost_to_join_offensive_wars = 40 #Defines how much opinion the subject loses of the overlord to call the subject into an offensive war. Applied if you do not have Leviathan
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@@ -919,12 +925,12 @@ eyalet = {
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919
925
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liberty_desire_development_ratio = 0.1
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920
926
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liberty_desire_same_dynasty = -5.0
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921
927
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pays_overlord = 1.25
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922
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-
forcelimit_to_overlord = 0.
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923
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-
naval_forcelimit_to_overlord = 0.
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924
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-
manpower_to_overlord = 0.
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925
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-
sailors_to_overlord = 0.
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928
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+
forcelimit_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
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929
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+
naval_forcelimit_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
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930
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+
manpower_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
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931
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+
sailors_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
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926
932
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927
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-
relative_power_class =
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933
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+
relative_power_class = 2
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928
934
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should_quit_wars_on_activation = yes
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929
935
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930
936
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restoration_cb = cb_disloyal_eyalet
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@@ -981,13 +987,13 @@ core_eyalet = {
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981
987
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liberty_desire_development_ratio = 0.1
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982
988
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liberty_desire_same_dynasty = -5.0
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983
989
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pays_overlord = 1.5
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984
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-
forcelimit_to_overlord = 0.
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985
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-
naval_forcelimit_to_overlord = 0.
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986
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-
manpower_to_overlord = 0.
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987
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-
sailors_to_overlord = 0.
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990
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+
forcelimit_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
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991
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+
naval_forcelimit_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
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992
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+
manpower_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
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993
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+
sailors_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
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988
994
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annex_cost_per_development = 6.0 # annex/integrate cost per development
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989
995
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must_accept_cta_from_overlord = no
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990
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-
relative_power_class =
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996
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+
relative_power_class = 1
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991
997
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should_quit_wars_on_activation = yes
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992
998
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993
999
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restoration_cb = cb_disloyal_eyalet
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@@ -1238,6 +1244,214 @@ trade_protectorate = {
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1238
1244
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}
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1239
1245
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}
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1240
1246
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1247
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+
hereditary_pronoia_subject_type = {
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1248
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copy_from = vassal
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1249
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count = vassal
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1250
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+
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1251
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+
# Graphics:
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1252
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sprite = GFX_icon_hereditary_pronoia_subject_type
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1253
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+
diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_hereditary_pronoia_subject_type
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1254
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+
diplomacy_subject_sprite = GFX_icon_diplomacy_am_hereditary_pronoia_subject_type
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1255
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+
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1256
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+
# Properties:
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1257
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created_by_overlord = yes
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1258
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+
extend_trading_range = yes
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1259
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+
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1260
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+
takes_diplo_slot = no
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1261
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+
can_be_integrated = no #can be inherited
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1262
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+
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1263
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+
place_relative_on_throne = no #exploitable
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1264
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+
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1265
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+
base_liberty_desire = 25.0
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1266
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+
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1267
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pays_overlord = 0.1 #purely military subject. Pays very little by default.
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1268
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+
forcelimit_to_overlord = 0.1
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1269
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+
naval_forcelimit_to_overlord = 0.1
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1270
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+
manpower_to_overlord = 0.2
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1271
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+
sailors_to_overlord = 0.2
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1272
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+
military_focus = 1.0
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1273
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+
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1274
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+
subsidize_armies = yes
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1275
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+
scutage = no
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1276
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+
send_officers = yes
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1277
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+
send_additional_troops = yes
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1278
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+
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1279
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+
modifier_subject = {
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1280
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+
modifier = pronoia_base_modifiers
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1281
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+
}
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1282
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+
modifier_subject = {
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1283
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+
modifier = BYZ_extra_forcelimit_for_pronoiars
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1284
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+
trigger = {
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1285
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+
overlord = {
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1286
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+
has_country_flag = BYZ_extra_forcelimit_for_pronoiars_flag
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1287
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+
}
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1288
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+
}
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1289
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+
}
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1290
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+
modifier_subject = {
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1291
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+
modifier = BYZ_army_trad
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1292
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+
trigger = {
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1293
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+
overlord = {
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1294
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+
has_country_flag = BYZ_pronoia_subjects_get_3_yearly_army_tradition_flag
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1295
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+
}
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1296
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+
}
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1297
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+
}
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1298
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+
modifier_subject = {
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1299
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+
modifier = BYZ_discipline
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1300
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+
trigger = {
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1301
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+
overlord = {
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1302
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+
has_country_flag = BYZ_pronoia_will_get_5_discipline_flag
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1303
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+
}
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1304
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+
}
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1305
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+
}
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1306
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+
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1307
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+
modifier_overlord = {
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1308
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+
modifier = pronoia_base_overlord_modifiers
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1309
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+
}
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1310
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+
modifier_overlord = {
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1311
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+
modifier = BYZ_pronoia_buff_army_tradition_modifier
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1312
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+
trigger = {
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1313
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+
army_size = 20
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1314
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+
overlord = {
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1315
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+
mission_completed = BYZ_strategoi_realms
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1316
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+
}
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1317
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+
}
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1318
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+
}
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1319
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+
modifier_overlord = {
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1320
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+
modifier = BYZ_pronoia_land_forcelimit_penalty
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1321
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+
trigger = {
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1322
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+
NOT = {
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1323
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+
overlord = {
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1324
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+
has_country_flag = BYZ_no_pronoia_forcelimit_penalty
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1325
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+
}
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1326
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+
}
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1327
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+
}
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1328
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+
}
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1329
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+
}
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1330
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+
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1331
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+
pronoia_subject_type = { #can be inherited
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1332
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+
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1333
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+
# Graphics:
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1334
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+
sprite = GFX_icon_pronoia_subject_type
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1335
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+
diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_pronoia_subject_type
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1336
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+
diplomacy_subject_sprite = GFX_icon_diplomacy_am_pronoia_subject_type
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1337
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+
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1338
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+
copy_from = hereditary_pronoia_subject_type
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1339
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+
count = hereditary_pronoia_subject_type
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1340
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+
disable_inheritance = yes # Use this for Personal Union types of subjects to disallow the inheriting mechanic
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1341
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+
base_liberty_desire = 50.0
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1342
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+
}
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1343
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+
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1344
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+
#Sphere of Influence
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1345
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+
cultural_sphere_of_influence_subject = {
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1346
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+
copy_from = default
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1347
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+
can_have_great_projects_moved_by_overlord = no
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1348
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+
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1349
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+
# Triggers:
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1350
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+
is_potential_overlord = {
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1351
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+
has_government_mechanic = persian_influence_mechanic
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1352
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+
}
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1353
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+
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1354
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+
# Graphics:
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1355
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+
sprite = GFX_icon_cultural_sphere_of_influence_subject
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1356
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+
diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_cultural_sphere_of_influence_subject
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1357
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+
diplomacy_subject_sprite = GFX_icon_diplomacy_am_cultural_sphere_of_influence_subject
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1358
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+
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1359
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+
# Properties:
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1360
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+
can_fight_independence_war = no
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1361
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+
joins_overlords_wars = no
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1362
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+
joins_colonial_wars = no
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1363
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+
is_voluntary = yes
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1364
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+
overlord_can_attack = yes
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1365
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+
takes_diplo_slot = no
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1366
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+
base_liberty_desire = -10
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1367
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+
liberty_desire_negative_prestige = 2.0
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1368
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+
relative_power_class = 1
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1369
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+
should_quit_wars_on_activation = no
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1370
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+
can_have_subjects_of_other_types = yes
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1371
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+
uses_military_focus = no
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1372
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+
overlord_protects_external = yes
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1373
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+
counts_for_borders = no
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1374
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+
can_use_claims = no
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1375
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+
share_rebel_popup = no
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1376
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+
can_transfer_in_peace = no
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1377
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+
can_set_mil_focus = no
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1378
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+
can_send_missionary_to_subject = yes
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1379
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+
overlord_can_fabricate_for = no
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1380
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+
does_overlord_size_count_for_warscore_cost = no
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1381
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+
can_concentrate_development = no
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1382
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+
extend_trading_range = yes
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1383
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+
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1384
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+
liberty_desire_development_ratio = 0.1
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1385
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+
trust_on_start = 0
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1386
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+
pays_overlord = 0.25 # 1.0 represents the amount payed by vassals
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1387
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+
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1388
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+
overlord_opinion_modifier = is_sphere_of_influence_overlord
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1389
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+
subject_opinion_modifier = is_sphere_of_influence_subject
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1390
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+
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1391
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+
can_fight = {
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1392
|
+
independent_nations = yes
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1393
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+
same_overlord = cultural_sphere_of_influence_subject
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1394
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+
other_overlord = all
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1395
|
+
}
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1396
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+
can_rival = {
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|
1397
|
+
independent_nations = yes
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1398
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+
same_overlord = cultural_sphere_of_influence_subject
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1399
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+
other_overlord = all
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1400
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+
}
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1401
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+
can_ally = {
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1402
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+
independent_nations = yes
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1403
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+
same_overlord = cultural_sphere_of_influence_subject
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1404
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+
other_overlord = all
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1405
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+
}
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1406
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+
can_marry = {
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1407
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+
independent_nations = yes
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1408
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+
same_overlord = cultural_sphere_of_influence_subject
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1409
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+
other_overlord = all
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1410
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+
}
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1411
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+
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1412
|
+
# Subject Interactions:
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1413
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+
# (continuous)
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1414
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+
embargo_rivals = yes
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1415
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+
support_loyalists = yes
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1416
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+
subsidize_armies = yes
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1417
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+
send_officers = yes
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1418
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+
divert_trade= yes
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1419
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+
# (immediate)
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1420
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+
placate_rulers = no
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1421
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+
place_relative_on_throne = no
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1422
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+
grant_province = yes
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1423
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+
enforce_religion = no #A subject in your sphere which changes its religion will fall out of the sphere
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1424
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+
enforce_culture = no #Has a custom diplomatic action for it instead
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1425
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+
grant_core_claim = no
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1426
|
+
takeondebt = yes
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1427
|
+
bestow_gifts = yes
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1428
|
+
send_additional_troops = yes
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1429
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+
demand_artifacts = yes
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1430
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+
demand_additional_tribute = yes
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1431
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+
conscript_general = yes
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1432
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+
knowledge_sharing = yes
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1433
|
+
block_settlement_growth = no
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1434
|
+
allow_settlement_growth = no
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1435
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+
|
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1436
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+
# Modifiers:
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|
1437
|
+
modifier_subject = clear
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|
1438
|
+
modifier_overlord = {
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1439
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+
trigger = {
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1440
|
+
overlord = { NOT = { primary_culture = prev } }
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|
1441
|
+
}
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|
1442
|
+
modifier = culturally_influencing_countries
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1443
|
+
}
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1444
|
+
modifier_overlord = {
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1445
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+
trigger = {
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1446
|
+
overlord = { primary_culture = prev }
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1447
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+
}
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|
1448
|
+
modifier = culturally_influencing_countries_same_culture
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1449
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+
}
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1450
|
+
modifier_subject = {
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1451
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+
modifier = culturally_influenced_country
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1452
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+
}
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1453
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+
}
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1454
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+
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1241
1455
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# Completely scripted subject type (no code used). Add any number of these. Check common/new_diplomatic_actions for how to make visible in game.
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|
1242
1456
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dummy =
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1243
1457
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{
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