Diff to HTML by rtfpessoa

Files changed (1) hide show
  1. common/subject_types/00_subject_types.txt +227 -13
common/subject_types/00_subject_types.txt CHANGED
@@ -45,6 +45,9 @@ eyalet = {}
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  core_eyalet = {}
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  commercial_enterprise = {}
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  trade_protectorate = {}
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+ hereditary_pronoia_subject_type = {}
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+ pronoia_subject_type = {}
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+ cultural_sphere_of_influence_subject = {}
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  default = {
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  # Graphics:
@@ -106,7 +109,7 @@ default = {
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  can_concentrate_development = yes
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  can_have_great_projects_moved_by_overlord = yes
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  extend_trading_range = no
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- can_gain_favors = yes
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+ can_gain_favors = no
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  max_government_rank = 0 # 0 means no limit
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  cities_required_for_bonuses = 0 # How many cities the subject needs before giving bonuses to overlord
@@ -182,6 +185,8 @@ default = {
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  request_extra_levies = no
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  grant_administrative_autonomy = no
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+ # disable_inheritance = yes # Use this for Personal Union types of subjects to disallow the inheriting mechanic
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+
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  # (special)
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  sword_hunt = no
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  sankin_kotai = no
@@ -438,8 +443,8 @@ appanage = {
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  }
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  # Subject Interactions
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- seize_court_resources = no
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- request_extra_levies = no
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+ seize_court_resources = yes
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+ request_extra_levies = yes
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  grant_administrative_autonomy = yes
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  #(disable)
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  scutage = yes
@@ -910,6 +915,7 @@ eyalet = {
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  max_government_rank = 2
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  can_be_co_belligerented = yes
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  must_accept_cta_from_overlord = yes
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+ can_gain_favors = yes
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  favors_cost_to_join_offensive_wars = 20 #Defines how much favors the overlord need to invest to call the subject into an offensive war
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  favors_cost_to_join_defensive_wars = 10 #Defines how much favors the overlord need to invest to call the subject into a defensive war
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  opinion_cost_to_join_offensive_wars = 40 #Defines how much opinion the subject loses of the overlord to call the subject into an offensive war. Applied if you do not have Leviathan
@@ -919,12 +925,12 @@ eyalet = {
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  liberty_desire_development_ratio = 0.1
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  liberty_desire_same_dynasty = -5.0
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  pays_overlord = 1.25
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- forcelimit_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
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- naval_forcelimit_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
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- manpower_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
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- sailors_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
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+ forcelimit_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
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+ naval_forcelimit_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
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+ manpower_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
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+ sailors_to_overlord = 0.1 # Percent of subject FL to use as base for modifiers
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- relative_power_class = 1
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+ relative_power_class = 2
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  should_quit_wars_on_activation = yes
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  restoration_cb = cb_disloyal_eyalet
@@ -981,13 +987,13 @@ core_eyalet = {
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  liberty_desire_development_ratio = 0.1
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  liberty_desire_same_dynasty = -5.0
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  pays_overlord = 1.5
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- forcelimit_to_overlord = 0.33 # Percent of subject FL to use as base for modifiers
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- naval_forcelimit_to_overlord = 0.33 # Percent of subject FL to use as base for modifiers
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- manpower_to_overlord = 0.33 # Percent of subject FL to use as base for modifiers
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- sailors_to_overlord = 0.33 # Percent of subject FL to use as base for modifiers
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+ forcelimit_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
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+ naval_forcelimit_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
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+ manpower_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
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+ sailors_to_overlord = 0.2 # Percent of subject FL to use as base for modifiers
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  annex_cost_per_development = 6.0 # annex/integrate cost per development
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  must_accept_cta_from_overlord = no
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- relative_power_class = 2
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+ relative_power_class = 1
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  should_quit_wars_on_activation = yes
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  restoration_cb = cb_disloyal_eyalet
@@ -1238,6 +1244,214 @@ trade_protectorate = {
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  }
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  }
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+ hereditary_pronoia_subject_type = {
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+ copy_from = vassal
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+ count = vassal
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+
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+ # Graphics:
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+ sprite = GFX_icon_hereditary_pronoia_subject_type
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+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_hereditary_pronoia_subject_type
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+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_hereditary_pronoia_subject_type
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+
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+ # Properties:
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+ created_by_overlord = yes
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+ extend_trading_range = yes
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+
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+ takes_diplo_slot = no
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+ can_be_integrated = no #can be inherited
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+
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+ place_relative_on_throne = no #exploitable
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+
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+ base_liberty_desire = 25.0
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+
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+ pays_overlord = 0.1 #purely military subject. Pays very little by default.
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+ forcelimit_to_overlord = 0.1
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+ naval_forcelimit_to_overlord = 0.1
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+ manpower_to_overlord = 0.2
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+ sailors_to_overlord = 0.2
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+ military_focus = 1.0
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+
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+ subsidize_armies = yes
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+ scutage = no
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+ send_officers = yes
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+ send_additional_troops = yes
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+
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+ modifier_subject = {
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+ modifier = pronoia_base_modifiers
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+ }
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+ modifier_subject = {
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+ modifier = BYZ_extra_forcelimit_for_pronoiars
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+ trigger = {
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+ overlord = {
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+ has_country_flag = BYZ_extra_forcelimit_for_pronoiars_flag
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+ }
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+ }
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+ }
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+ modifier_subject = {
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+ modifier = BYZ_army_trad
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+ trigger = {
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+ overlord = {
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+ has_country_flag = BYZ_pronoia_subjects_get_3_yearly_army_tradition_flag
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+ }
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+ }
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+ }
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+ modifier_subject = {
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+ modifier = BYZ_discipline
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+ trigger = {
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+ overlord = {
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+ has_country_flag = BYZ_pronoia_will_get_5_discipline_flag
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+ }
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+ }
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+ }
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+
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+ modifier_overlord = {
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+ modifier = pronoia_base_overlord_modifiers
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+ }
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+ modifier_overlord = {
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+ modifier = BYZ_pronoia_buff_army_tradition_modifier
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+ trigger = {
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+ army_size = 20
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+ overlord = {
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+ mission_completed = BYZ_strategoi_realms
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+ }
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+ }
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+ }
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+ modifier_overlord = {
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+ modifier = BYZ_pronoia_land_forcelimit_penalty
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+ trigger = {
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+ NOT = {
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+ overlord = {
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+ has_country_flag = BYZ_no_pronoia_forcelimit_penalty
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ pronoia_subject_type = { #can be inherited
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+
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+ # Graphics:
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+ sprite = GFX_icon_pronoia_subject_type
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+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_pronoia_subject_type
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+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_pronoia_subject_type
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+
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+ copy_from = hereditary_pronoia_subject_type
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+ count = hereditary_pronoia_subject_type
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+ disable_inheritance = yes # Use this for Personal Union types of subjects to disallow the inheriting mechanic
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+ base_liberty_desire = 50.0
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+ }
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+
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+ #Sphere of Influence
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+ cultural_sphere_of_influence_subject = {
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+ copy_from = default
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+ can_have_great_projects_moved_by_overlord = no
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+
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+ # Triggers:
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+ is_potential_overlord = {
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+ has_government_mechanic = persian_influence_mechanic
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+ }
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+
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+ # Graphics:
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+ sprite = GFX_icon_cultural_sphere_of_influence_subject
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+ diplomacy_overlord_sprite = GFX_icon_diplomacy_lead_cultural_sphere_of_influence_subject
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+ diplomacy_subject_sprite = GFX_icon_diplomacy_am_cultural_sphere_of_influence_subject
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+
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+ # Properties:
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+ can_fight_independence_war = no
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+ joins_overlords_wars = no
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+ joins_colonial_wars = no
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+ is_voluntary = yes
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+ overlord_can_attack = yes
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+ takes_diplo_slot = no
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+ base_liberty_desire = -10
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+ liberty_desire_negative_prestige = 2.0
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+ relative_power_class = 1
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+ should_quit_wars_on_activation = no
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+ can_have_subjects_of_other_types = yes
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+ uses_military_focus = no
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+ overlord_protects_external = yes
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+ counts_for_borders = no
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+ can_use_claims = no
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+ share_rebel_popup = no
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+ can_transfer_in_peace = no
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+ can_set_mil_focus = no
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+ can_send_missionary_to_subject = yes
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+ overlord_can_fabricate_for = no
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+ does_overlord_size_count_for_warscore_cost = no
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+ can_concentrate_development = no
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+ extend_trading_range = yes
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+
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+ liberty_desire_development_ratio = 0.1
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+ trust_on_start = 0
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+ pays_overlord = 0.25 # 1.0 represents the amount payed by vassals
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+
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+ overlord_opinion_modifier = is_sphere_of_influence_overlord
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+ subject_opinion_modifier = is_sphere_of_influence_subject
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+
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+ can_fight = {
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+ independent_nations = yes
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+ same_overlord = cultural_sphere_of_influence_subject
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+ other_overlord = all
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+ }
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+ can_rival = {
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+ independent_nations = yes
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+ same_overlord = cultural_sphere_of_influence_subject
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+ other_overlord = all
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+ }
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+ can_ally = {
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+ independent_nations = yes
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+ same_overlord = cultural_sphere_of_influence_subject
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+ other_overlord = all
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+ }
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+ can_marry = {
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+ independent_nations = yes
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+ same_overlord = cultural_sphere_of_influence_subject
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+ other_overlord = all
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+ }
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+
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+ # Subject Interactions:
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+ # (continuous)
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+ embargo_rivals = yes
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+ support_loyalists = yes
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+ subsidize_armies = yes
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+ send_officers = yes
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+ divert_trade= yes
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+ # (immediate)
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+ placate_rulers = no
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+ place_relative_on_throne = no
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+ grant_province = yes
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+ enforce_religion = no #A subject in your sphere which changes its religion will fall out of the sphere
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+ enforce_culture = no #Has a custom diplomatic action for it instead
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+ grant_core_claim = no
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+ takeondebt = yes
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+ bestow_gifts = yes
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+ send_additional_troops = yes
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+ demand_artifacts = yes
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+ demand_additional_tribute = yes
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+ conscript_general = yes
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+ knowledge_sharing = yes
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+ block_settlement_growth = no
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+ allow_settlement_growth = no
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+
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+ # Modifiers:
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+ modifier_subject = clear
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+ modifier_overlord = {
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+ trigger = {
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+ overlord = { NOT = { primary_culture = prev } }
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+ }
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+ modifier = culturally_influencing_countries
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+ }
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+ modifier_overlord = {
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+ trigger = {
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+ overlord = { primary_culture = prev }
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+ }
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+ modifier = culturally_influencing_countries_same_culture
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+ }
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+ modifier_subject = {
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+ modifier = culturally_influenced_country
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+ }
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+ }
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+
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  # Completely scripted subject type (no code used). Add any number of these. Check common/new_diplomatic_actions for how to make visible in game.
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  dummy =
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  {